
So, I made a Minecraft Rig for a program, Blender (A free program). Considering that I love Minecraft, I decided to soon make animations on the game. Recently, for about 3 months now, I've gotten into the interest of creating animations. Uses a Y-up coordinate system (Blender uses Z-up, exporter handles the conversion).Hey Guys.json file (see docs, experimental)įixed (-8,-8,-8) translation to convert from Minecraft spaceĬenters model on Blender world origin (overrides translate option) json (-1 to disable)Įxport model in chunks by associated bones (experimental)Įxport bone animations into a separate. Number of digits after decimal point in output. When exporting auto-generated color texture, only use materials colors on exported objects (instead of all materials in file). By default will get colors from all materials in the Blender file. png image texture exported alongside model (overwrites UVs). json filename)Īuto-textures solid material colors and generates a. Subfolder for model texture path: assets/minecraft/textures/ Recenter model so its center is at the origin.

Rescale exported model so the largest axis fits the 48x48x48 Minecraft model volume. Recenters Blender origin (0,0,0) to Minecraft origin (8,8,8) Recalculate normals on all meshes to fix ( Select All > Edit Mode > Select All > ctrl + shift + N to recalculate and uncheck inside).Įxample. Applying negative scales can sometimes flip face normals inside, which causes incorrect auto-generated texture colors.


Import/export cuboid geometry between Blender and Minecraft.
